Games like StarCraft will always appeal to a certain subset of competitive gamer, the kind that doesn't mind sinking hours of their life into a title just to be less than horrifically bad at it. Why would players pick up something like a StarCraft 3 when there are games with more resources and more opportunities to learn? Part of this argument circles back to the previous one. As recently as Heart of the Swarm, even some of the game's pro players thought StarCraft 2 was too hard. StarCraft does not have that luxury it is a game that is brutal in its treatment of new players, and its main competitive mode is 1v1, meaning there aren't as many chances to learn by watching teammates make some nice plays. Both those games can lean into the fact that they require teams, though, and that it is easier to learn through experience and being carried.
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